I also wonder if earlier sprite sheets/rips were just taken from the PC version and labeled as for the Mega CD version. The other prototypes' sprite sets are almost identical to the final, bar some missing sprites, and also flipped balancing and skidding sprites. You can also see the third unused hanging sprite in row 3, column 1.įor completion's sake, here's a rip of the 1996 PC version's sprites and also v0.02's (broken frames not fixed) The Tidal Tempest sheet does show that mappings data for the shrinking and proto rolling sprites still exist in the final, but the actual tile data was removed by 510. I have direct rips of every unique sprite set in the final game here, the palette applied should match your sheet: Also, there's actually a third unused Wacky Workbench hanging sprite that can be found in Tidal Tempest's sprite data. They existed in a build between v0.02 and 510. Custom / Edited - Sonic the Hedgehog Customs - Sonic 1 (2013) Custom Menu Zones - The 1 source for video game sprites on the internet Wiki Sprites Models Textures Sounds Login. The problem I have with these sprites is that, they're inconsistent with the classic games, see, in Sonic 1 and Sonic CD, Sonic's fur was more of a light purple than blue, indicating that he's probably in his preteens, in Sonic 2 he's a darker shade of blue and looks different in some places, meaning that he's a young teenager, and in Sonic 3 & Knuckles he looks like a younger version of the. The shrinking sprites don't exist in v0.02.